
Original Game Development
Full production of your original title — design, art, code, and audio — across PC, console, and mobile. Typical builds run 9–18 months with fortnightly milestone reviews.
from £48,000

TitanWildRealm is a small team building handmade games and co-op adventures from a workshop on Leonard Street — pixel by pixel, by hand.
+44 20 7242 0806 · 58 Leonard Street, Shoreditch, London EC2A 4QSThe Studio
Founded above a coffee roastery in Shoreditch in 2017, we are eleven designers, artists, and engineers who believe games should feel made by people. Every level is hand-built, every sound recorded in-house, every world tested at our Thursday play nights on Leonard Street.
Titles shipped
Players worldwide
Awards & nominations
Crafting in Shoreditch
What We Make
Pick a full build or bring us in for a single chapter. Pricing is transparent and quoted per project in pounds sterling.

Full production of your original title — design, art, code, and audio — across PC, console, and mobile. Typical builds run 9–18 months with fortnightly milestone reviews.
from £48,000
Lore bibles, branching quests, and hand-drawn maps for studios who need a world that holds together. Includes character writing and a playable vertical slice.
from £6,200
Bespoke sprite work, tilesets, and animated key art in our signature textured style. Delivered as game-ready assets with source files.
from £2,400

Netcode, lobbies, and couch co-op that actually feels good. We build and stress-test up to 64-player sessions before handover.
from £18,500
Bring your build to our Leonard Street space on a Thursday evening. Up to 30 testers, full session recordings, and a written report within 48 hours.
£950 per night
Half-day and full-day sessions for new teams, covering Unity, Godot, and shipping your first game. Hosted in-studio or at your office across London.
£480 half-day
Our Games
Selected releases from the workshop, in the order we shipped them.

Our debut: a hand-painted underwater Metroidvania that sold 140,000 copies in its first year and won Best Newcomer at the London Indie Awards.

A four-player firefighting roguelite. Reached the top 20 on Steam's co-op chart and ran a sold-out tournament at our Shoreditch launch night.

A papercraft strategy game commissioned by a Bristol publisher. Built entirely in nine months, nominated for two BAFTA Games awards.

Our biggest world yet — an open-realm survival craft game with 2.6M players. The wild worlds that gave the studio its name.
Players & Partners
"Hollow Tide is the most beautiful thing I've played in years — you can feel a human hand in every frame."
"We hired TitanWildRealm for our world design and got back something far richer than the brief."
"The Thursday play-test night gave us more useful feedback than three months of remote testing."
"Emberfall is the only co-op game my whole family agrees on. Endless Friday nights sorted."
"Their mentoring workshop got our two-person team from idea to a shippable demo in a weekend."
"Titan Wild ate my whole winter and I regret nothing. The crafting loop is pure joy."
"Hollow Tide is the most beautiful thing I've played in years — you can feel a human hand in every frame."
"We hired TitanWildRealm for our world design and got back something far richer than the brief."
"The Thursday play-test night gave us more useful feedback than three months of remote testing."
"Emberfall is the only co-op game my whole family agrees on. Endless Friday nights sorted."
"Their mentoring workshop got our two-person team from idea to a shippable demo in a weekend."
"Titan Wild ate my whole winter and I regret nothing. The crafting loop is pure joy."
Get studio dispatches, demo keys, and play-night invites.
Say Hello
Tell us about your project, your game, or just come along to a play night. We reply within one working day.
Studio hours: Mon–Fri 10:00–18:00 · Thu play nights until 21:00